I wanted to start off with going over what they should already know from previous years.
Types of polygons, what makes a polygon a polygon, sides, angles, vertices,
TEKS
4.6 - Geometry and measurement. The
student applies mathematical process standards to analyze geometric attributes
in order to develop generalizations about their properties. The student is
expected to:
4.6.A - identify
points, lines, line segments, rays, angles, and perpendicular and parallel
lines;
4.6.B - identify
and draw one or more lines of symmetry, if they exist, for a two-dimensional
figure;
4.6.C - apply
knowledge of right angles to identify acute, right, and obtuse triangles; and
4.6.D - classify
two-dimensional figures based on the presence or absence of parallel or
perpendicular lines or the presence or absence of angles of a specified size
4.1 - Mathematical process standards.
The student uses mathematical processes to acquire and demonstrate mathematical
understanding. The student is expected to:
4.1.A - apply
mathematics to problems arising in everyday life, society, and the workplace;
4.1.E - create and
use representations to organize, record, and communicate mathematical ideas;
4.1.F - analyze
mathematical relationships to connect and communicate mathematical ideas;
4.1.G - display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication.
4.1.G - display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication.
4.1 - Creativity and innovation. The student uses creative thinking
and innovative processes to construct knowledge and develop digital products.
The student is expected to:
4.1.A - create original products using a variety of resources
4.1.B - analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product
4.1.C - use virtual environments to explore systems and issues.
4.1.A - create original products using a variety of resources
4.1.B - analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product
4.1.C - use virtual environments to explore systems and issues.
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